Tuesday, December 15, 2009

Ghetto subculture

The "ghetto" allowance as it is affectionately known is an amount of money given to teachers in hard to staff schools. It is compensation for the loss of skill, access to promotion and the general reduction in standards of acceptable behaviour by students.

Yet, we are not in a ghetto and it riles me to think that teachers think it acceptable to promote a ghetto subculture within the school. I really despise the ideals that this espouses.

For instance, a ghetto subculture accepts that subjugation of women as acceptable, violence is a solution, prostitution/pimping as admirable and a drug culture is a way out of the ghetto. Fame through dance and rap, quick money through theft, extortion and drugs become the only perceived way out of poverty. Authority is the enemy.

It's not true in the US and it's not true here.

We should be educating kids that these values are not only undesirable that they are also misleading. Women in Australia do not have to be property of men. All other solutions should be investigated before violence is pursued. Drugs are never, ever an option. Crime all too often leads to a life of recidivism and a loss of education limits future options. Hard work, respect for authority, conservative spending and generational change is more likely to lead families out of the poverty trap rather than quick fix ghetto solutions. A mob or gang mentality is one lead by ignorance rather than common sense.

Showing movies to kids (entertaining or not) that promote ghetto values on the days before school ends is a form of child abuse. Step Up 2 was the movie I sat through today and it was as predictable as the cover indicated. Our kids should not be drawing parallels between American ghetto kids of little future prospects and the Australian reality where mateship, individuality, working hard and a little opportunity allows anyone with a good attitude to be successful.

Let's be very clear, this movie had a student bashed and kicked by a gang of men with no consequence occurring because he wished to dance against them. The 'heroes' as a prank broke into another persons home, vandalised it and videoed it on the internet in order to gain 'respect'. The head of the dance studio was vilified for removing a disruptive element from the school. Students grouped together and hid the truth from authority rather than facing the issue when the studio was vandalised preventing resolution of criminal behaviour. The background of the movie was attendance at a secret venue and having dance offs (sound anything like the rave culture of our time - do we remember what else occurred at these 'dance' events???). The parent was portrayed negatively when showing restraint and positively when poor parenting allowed the student to attend the 'dance off''. The movie focused on a bunch of misfits that were encouraged to defy authority and seek fringe activities. And this is what we want our students to relate to???

To stop these movies being shown on final days requires all teachers to maintain their programmes to the wire, valuing each day of learning. NCOS has not helped matters, now making term 4 a hodge podge of early exams, TEE preparation and mixed 11/12 classes. It is a common time for long service leave and relief classes of busy work. Yet we should make an effort.

If we as teachers do not value every teaching day available - nor will our students.

Sunday, December 13, 2009

Games Club at school

I've played many of my games at school with students and have been pleasantly surprised that they have been well looked after.

Last week I set up all the games and asked the principal to come see them in action. Since then a number of teachers have been coming to the room to see what all the fuss is about.

Our principal encouraged the creation of a games club next year and asked to put in a finance committee application.

Here are some of the games on my wishlist:

Gateway Games (used to develop rapport and get students thinking strategically):
Ticket to ride (2-5 players, $75): Easy to learn and currently played by kids unassisted
Citadels (2-9 players, $35): Easy to learn and currently played by kids unassisted
Apples to Apples ($55, 2-10 players): Easy to learn, fun to play and currently played by kids unassisted
Bohnanza ($27, 3-7 players): Just arrived. Highly regarded. Enjoyed by students although not played cutthroat.
Blue Moon ($35, 2 players): Just arrived. Quick to play. Quite fun!
Condotierre ($25, 2-6 players): Just arrived. Highly anticipated.
Portobello market ($70, 2-4 players): Mathy eurogame, some success with low literacy students
Colossal Arena ($30, 2-5 players): Just arrived. Quick to play. Betting and fantasy theme enjoyed by students
Formula D ($65, 2-10 players): On most wanted list. Highly regarded.
Zooloretto ($60, 2-5 players): Top of most wanted list. Highly regarded.
Carcassonne ($40, 2-5 players): Easy to learn, successful with low literacy students
Hive ($35, 2 players): Easy to learn, great for small competitions
Go ($39, 2 players): Easy to learn, impossible to master, great for small competitions
Pitch Car ($105, 2-8 players): Dexterity based game.

Total cost $696

Games to further develop interest in collaboration, cooperation and competition
Battlelore ($115, 2 players): Has a good hook to get students interest. Medium level of literacy required. Successful with capable mathematics students.
Battleline ($33, 2 players): On most wanted list. Highly regarded.
Cave Troll ($45, 2-4 players): Just arrived. Highly anticipated (meant to buy Bridge troll but it's turned out ok!).
Dominion ($60, 2-4 players): Limited success thus far, requires more work learning how to teach effectively. Medium level of literacy required.
Small World ($90, 2-5 players): Mixed success thus far, requires reasonable level of literacy and persistence not found in current students.
Race for the Galaxy ($55, 2 players): Success only with capable mathematics students.
Illuminati ($60, 2-6 players): Ultimate negative relationship game, requires some literacy skills.
Steam ($70, 2-6 players): Strategic progression of difficulty from Ticket to ride.

Total Cost: $528

Games requiring extended concentration (>2 hrs)
Die Macher ($70, 3-5 players)
Twilight Struggle ($60, 2 players)
Brittania($60, 2-4 players)
Runebound ($70, 1-6 players)

There are a number of good games missing from the list - Settlers of Catan, Tichu, Space Hulk, Chess, Uno, Connect Four, Draughts, Dork Tower, Warhammer (anything), Pandemic, Thurn and Taxis, Stronghold, Descent, Power Grid, Agricola, Puerto Rico, San Juan, Britannia, Dork Tower, Alhambra, Galaxy Truckers, Elfenland, Shadows over Camelot, Shogun, Risk, Scrabble, Bridge Troll, Sorry Sliders, Tumbling dice but the list could go on and on.

It would be up to the club itself to choose what games would be purchased (vetted by me) once the finance committee application is approved.

Friday, December 11, 2009

Do students need to enjoy school to do well?

This was the chicken and egg question of yesterday. Does a student need to enjoy school to do well?

My initial thought was no. I hated school but still did well.

... but then, I was hardly the average kid.

So I looked at the top ten kids in each year group and asked myself did they enjoy school. For the majority it was yes. Which doesn't really answer the question, as 'do they enjoy school because they are doing well?', or 'do they do well because they enjoy school?'

So I took the assumption that students enjoy school because they are doing well and sought to quantify it.

The next question was, "Does progress equate to doing well or does competitive achievement equate to doing well?" On face value progress probably isn't enough, as students in lower classes generally enjoy school less than in upper classes (or similarly in unstreamed groups, students at the bottom of a class are generally less likely to enjoy school if they aren't competitive with other students), yet in many cases students in lower classes are making faster progress. The exception is in VET courses where success is defined as either leaving school and entering the workforce or alternate education such as technical colleges.

Following this insight you could make the tentative conclusion that artificial success or enjoyable activities will not make a student enjoy school as only competitive success will give them satisfaction! Students need to do well to enjoy school.

This would explain why students seek social success or spectacular social failure (negative behaviours) as this is something they can be competitively successful at. It would also explain mastery based class success and why dumbed down classes tend to be happier (give a class a copying activity and watch them go!)

Find a longer bow than that! I dare you!

:-)

Wednesday, December 9, 2009

Interesting facts about Perth Teachers

WACOT released the following figures about Perth teachers in their latest publication InClass, found here.

38,125 Registered Teachers
• 7,749 Provisionally Registered Teachers
• 363 Limited Authority to Teach
• 26 Associate Members

34,256 female teachers
12,007 male teachers.

The imbalance between female and male teachers is astonishing. Of the 46,263 teachers of varying registrations, only 26% are male. That's a real lack of male role models in our workforce. I wonder if it was the reverse (eg. more males than females) if we would be having a recruiting drive and financial incentives for females to enter the industry?

At our school, I would hazard that the male percentage is much higher than that. In low socio-economic schools, where single parent percentages are normally higher, I would also suggest that this is a good thing.

Another interesting statistic is that 17% of the workforce is in training/probation/being actively mentored (on provisional registration). Last year only 2.5% moved from provisional registration to full registration (another 2.5% re-registered as provisional registration not meeting the criteria for full registration).