I've played many of my games at school with students and have been pleasantly surprised that they have been well looked after.
Last week I set up all the games and asked the principal to come see them in action. Since then a number of teachers have been coming to the room to see what all the fuss is about.
Our principal encouraged the creation of a games club next year and asked to put in a finance committee application.
Here are some of the games on my
wishlist:
Gateway Games (used to develop rapport and get students thinking strategically):Ticket to ride (2-5 players, $75): Easy to learn and currently played by kids unassisted
Citadels (2-9 players, $35): Easy to learn and currently played by kids unassisted
Apples to Apples ($55, 2-10 players): Easy to learn, fun to play and currently played by kids unassisted
Bohnanza ($27, 3-7 players): Just arrived. Highly regarded. Enjoyed by students although not played cutthroat.
Blue Moon ($35, 2 players): Just arrived. Quick to play. Quite fun!
Condotierre ($25, 2-6 players): Just arrived. Highly anticipated.
Portobello market ($70, 2-4 players):
Mathy eurogame, some success with low literacy students
Colossal Arena ($30, 2-5 players): Just arrived. Quick to play. Betting and fantasy theme enjoyed by students
Formula D ($65, 2-10 players): On most wanted list. Highly regarded.
Zooloretto ($60, 2-5 players): Top of most wanted list. Highly regarded.
Carcassonne ($40, 2-5 players): Easy to learn, successful with low literacy students
Hive ($35, 2 players): Easy to learn, great for small competitions
Go ($39, 2 players): Easy to learn, impossible to master, great for small competitions
Pitch Car ($105, 2-8 players): Dexterity based game.
Total cost $696
Games to further develop interest in collaboration, cooperation and competitionBattlelore ($115, 2 players): Has a good hook to get students interest. Medium level of literacy required. Successful with capable mathematics students.
Battleline ($33, 2 players): On most wanted list. Highly regarded.
Cave Troll ($45, 2-4 players): Just arrived. Highly anticipated (meant to buy Bridge troll but it's turned out ok!).
Dominion ($60, 2-4 players): Limited success thus far, requires more work learning how to teach effectively. Medium level of literacy required.
Small World ($90, 2-5 players): Mixed success thus far, requires reasonable level of literacy and persistence not found in current students.
Race for the Galaxy ($55, 2 players): Success only with capable mathematics students.
Illuminati ($60, 2-6 players): Ultimate negative relationship game, requires some literacy skills.
Steam ($70, 2-6 players): Strategic progression of difficulty from Ticket to ride.
Total Cost: $528
Games requiring extended concentration (>2 hrs)
Die Macher ($70, 3-5 players)
Twilight Struggle ($60, 2 players)
Brittania($60, 2-4 players)
Runebound ($70, 1-6 players)
There are a number of good games missing from the list - Settlers of
Catan, Tichu, Space Hulk, Chess,
Uno, Connect Four, Draughts, Dork Tower,
Warhammer (anything), Pandemic, Thurn and Taxis, Stronghold, Descent, Power Grid, Agricola,
Puerto Rico, San Juan, Britannia, Dork Tower, Alhambra, Galaxy Truckers,
Elfenland, Shadows over Camelot, Shogun, Risk, Scrabble, Bridge Troll, Sorry Sliders, Tumbling dice but the list could go on and on.
It would be up to the club itself to choose what games would be purchased (vetted by me) once the finance committee application is approved.