My most recent plastic box filled with boardgames in the high school classroom (in no order):
Anomia (party) - 4 players
For Sale (auction) - 6-8 players
Citadels (strategy) - 6 players
Hamsterrolle (dexterity) - 4 players
Five Minute Marvel (action) - 4 players
Dixit (party/deduction) - 6-8 players
Rhino Hero (dexterity) - 4 players
Turing Tumble (problem solving) - 1 player
Murder in Hong Kong (deduction) - 6 players
Santorini (strategy) - 4 players
SET (trick taking) - 6-8 players
Blockus (abstract) - 4 players
With the exception of Hamsterrolle (out of print) and Turing tumble (expensive), they are all usually readily available, most fairly cheaply. I try and keep 6-8 games going concurrently thus it is important to have games of 6-8+ players for larger classes.
All can be taught or learned from the instructions, played and packed up in less than an hour. I have a second box of different games I use for younger or less mature classes.
Previous success has been found with but have been replaced by the games above:
Ticket to Ride (trick taking)
Carcassonne (tiles)
Coup/Resistance/Avalon (strategy)
Spyfall (deduction)
Apples to Apples (party)
Kingdomino (tiles)
Splendor (strategy)
7 Wonders (strategy)
Love Letter (strategy)
Pitchcar (dexterity)
Lupus in Tabula/Werewolf (party)
Azul (tiles/strategy)
Dominion (deckbuilding)
Machi Koro (dice)
There are many games I enjoy more, but won't work within the hour constraint common in a school period.
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