Tuesday, September 30, 2008

Games Design Workshop

I've been thinking again about my Games Design Workshop that I ran last year. It raises its head every time I have a break. I recently bought a book called (funnily enough) Games Design Workshop by Tracey Fullerton and am looking at ways to supplement my existing course. It's a great book with heaps of comments from experienced games developers about their favourite games and draws direct links from brainstorming to prototyping to end product.

I think using the workshop as a linking concept would be an excellent way to create a horizontal cross curricula course for the middle school. The maths part is easy with examinations of coordinate geometry and algebra with analysis of games like Pac man, Pong and Tetris, English using storyboarding, physics with acceleration and speed calculations, Sose by incorporating historical elements (Civ or AOE) or urban planning using SimCity. Art, media, music have obvious connections as does potential electronics and robotics courses. It could be a fabulous piece of work.

It could also be adapted to vertical use as an option class focusing on T&E and mathematics for advanced students over a number of years.

This would be something that I would love to create and have at least a one year lead time to work with teachers on creating the work samples and creating meaningful assessment.

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